Indeed, if you play on the easiest of four difficulty settings it’s almost impossible to lose. This advertisement has not loaded yet, but your article continues below. The folks at Creative Assembly – known as one of the best RTS makers around thanks to their work on the critically lauded Total War series – have made sure that Halo Wars 2 isn’t going to overwhelm anyone if they don’t want it to. Which is to say, guys and girls who prefer playing games slouching in a couch with a controller in hand to sitting in a desk chair, upright, twitching fingers hovering over a keyboard and mouse. As regular readers know, I’m more of a turn-based strategy fellow – I like to take my time figuring out what to do and how to do it.īut Halo Wars 2 – much like its surprisingly successful predecessor released eight years ago for Xbox 360 – is in many ways geared for people just like me. My brain doesn’t work quickly or efficiently enough for me to do well in a species of game in which a player’s performance is literally measured in actions per minute (the world’s best RTS players are often clocked upwards of 400 APM, or around one action every 0.15 seconds).